Friday, March 30, 2012

More Fun With Dynameshes



Another quick Dynamesh sculpt. This time it's a dinosaur-like monster inspired by the Barroth from Monster Hunter.

I started by quickly blocking out the shape of the head with the ClayTubes and ClayBuildup brush (not sure what exactly the difference is). The body was made by stretching out the mesh with the move tool, inflating the stretched portion of the mesh, subdividing it to add more resolution to the area, and then doing it all over again. Obviously this model isn't anywhere near optimal because of all the stretched and folded polys but aside from adding the details, textures, and stuff, the only thing this model would need is a quick retop to be game-ready.

I purposefully spent as little time as possible on this to see how fast you could make a base sculpt of a model for concept purposes and wound up at this point in about 30-40 minutes. As you can see, dynameshes are a great tool for quickly getting a base mesh.

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